
...after a few "failed" color renderings, I decided on limited outlines (mainly to separate the various layers of the scenery - a method I used to employ while creating environments for video games so many years ago). I wanted to avoid the brain wrenching task of having to cel-shade everything when it comes down to painting the "analogue" version - life can be difficult as it is.
oh...I went with a late afternoon setting during the summer months - makes for great contrast!
I've attached a still frame, as I am still working out the kinks to creating the animated digital loop using a bit of Adobe After Effects and Premiere...
HELP! to all animators out there - how do I export an infinite loop using Adobe AE or PR?

...i'm making no promises on how long the actual hand painted version will take (i'm quite a bit slower without the luxury of ctrl-z).
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